2013年6月30日星期日

CryEngine environment can be download here:http://www.gamefront.com/files/23467285/briliangexp_1.zip

2013年6月29日星期六

MARKINGSHEET


EXP_3_FINAL SUBMISSION_MASHUP

This article, by Michael Mehaffy and Nikos Salingaros, originally appeared in Metropolis Mag as “Science for Designers: The Meaning of Complexity. http://www.archdaily.com/391794/designers-don-t-get-science-and-that-s-a-dangerous-thing/
http://www.katarxis3.com/Alexander_Architecture_Science.htm
http://seedmagazine.com/content/article/can_architecture_shape_science/

Today’s designers seem to love using new ideas coming from science. Science, in particular, has profoundly influenced architects, informing their knowledge of materials, geometries, volumes and natural forms. The purpose of a scientific view of architecture is to generate startling new designs, and that means more satisfying design, more eternal forms, more valuable places, more beautiful buildings. Newer structures often have an obvious analog in elements of the natural sciences, For environmental designers and planners, knowing this phenomenon of “emergence” is the key to getting things right. In recent years, architects have also been called upon to devise new buildings, in which scientists will research, experiment, theorize, discuss, reevaluate and present findings. Some scientists shy away from the notion that nature “aims” for anything. . How architecture and science will define each other through this encounter is still to be seen, but it begins a dialogue that places architecture in a position to enable science to reach further into the unknown and come up with answers to life’s mysteries

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5 REAL TIME IMAGE CAPTURES FROM CRYENGINE3







EXP3_FIN_SUBMISSION_The Folly&Elevator&Brige in Sketchup

The overview of the bridge
The overview of the bridge

The Student Area

The Teacher Area

The Library




The Dean Folly

The Dean Folly
The Two Elevator