2013年6月30日星期日
2013年6月29日星期六
EXP_3_FINAL SUBMISSION_MASHUP
This article, by Michael Mehaffy and Nikos Salingaros, originally
appeared in Metropolis Mag as “Science for
Designers: The Meaning of Complexity.“ http://www.archdaily.com/391794/designers-don-t-get-science-and-that-s-a-dangerous-thing/
http://www.katarxis3.com/Alexander_Architecture_Science.htm
http://seedmagazine.com/content/article/can_architecture_shape_science/
Today’s designers
seem to love using new ideas coming from science. Science, in particular, has profoundly influenced
architects, informing their knowledge of materials, geometries, volumes and
natural forms. The purpose of a scientific
view of architecture is to generate
startling new designs, and that means more
satisfying design, more eternal forms, more valuable places, more beautiful
buildings. Newer
structures often have an obvious analog in elements of the natural sciences, For environmental designers and planners, knowing this phenomenon of
“emergence” is the key to getting things right. In
recent years, architects have also been called upon to devise new buildings, in
which scientists will research, experiment, theorize, discuss, reevaluate and
present findings. Some scientists
shy away from the notion that nature “aims” for anything. . How architecture and science will
define each other through this encounter is still to be seen, but it begins a
dialogue that places architecture in a position to enable science to reach
further into the unknown and come up with answers to life’s mysteries
EXP3_FIN_SUBMISSION_The Folly&Elevator&Brige in Sketchup
2013年6月28日星期五
2013年6月27日星期四
sketchup_draft model_1
draft model_student area |
draft model_teacher area |
2013年6月26日星期三
2013年6月25日星期二
2013年5月27日星期一
2013年5月14日星期二
2013年5月13日星期一
EXP_3_1:18 PERSPECTIVES & CRYENGINE3 UPLOAD
Location: Lugu Lake, Yunnan, China
" Lugu Lake is a natural lake in the Hengduan Mountain System, and has a horseshoe shape. It is an alpine lake at an elevation of 2,685 metres (8,809 ft) and is the highest lake in the Yunnan Province. The lake is surrounded by mountains and has five islands, four peninsulas, fourteen bays and seventeen beaches."
2013年5月5日星期日
EXP_2_18: FINAL SUBMMISION
Yakov Chernikhov's Concept: Concepts can be formed by repetition of similar patterns.
Weiss/Manfredi's Concept: Complex is simple.
Electroliquid Aggregation:"Complex is simple because concepts can be formed by repetition of similar patterns."
2013年5月4日星期六
EXP_2_17: The Overall Design Process For My Model
EXP_2_16: Developed Model With Light Applied On It
Here is the latest development on my model. In this design, I use light to show different circulation people can have when they walk between two monuments- they can either walk on the straight column or circular shape stairs.
EXP_2_15: Things that I am going to improve on my submission
I received Shaowen's email this evening and she pointed out some details that I can further develop on my model, and I'm going to do it now.
The details that I should develop are:
1. "The captured images are mostly too bright showing the prismatic cluster all lumped together. Should plan to apply textures onto certain area to highlight the 2 separate monuments."
2. "The relationship between built form and landform hasn't been further developed yet. Avoid the end result that the monumental cluster simply sits on the flat ground."
THEREFORE:
At first, the reason why my images were mostly too bright is because white was the only color I used in my model, in order to avoid it, I changed the texture color into orange and blue. As orange is warm color and blue is cold color, it provide a strong contract when people look at it.
The color used on Yakov Chernikov's monument is orange because his building is very powerful and orange, in my understanding, represents passion and power.
Blue is the color applied on Weiss/Manfredi's monument. As you can see in picture, the building is almost "invisible" and be "part of landscape". I got this idea from one of Weiss/Manfredi's very famous design project---Brooklyn Botanic Garden Visitor Center.
The details that I should develop are:
1. "The captured images are mostly too bright showing the prismatic cluster all lumped together. Should plan to apply textures onto certain area to highlight the 2 separate monuments."
2. "The relationship between built form and landform hasn't been further developed yet. Avoid the end result that the monumental cluster simply sits on the flat ground."
THEREFORE:
At first, the reason why my images were mostly too bright is because white was the only color I used in my model, in order to avoid it, I changed the texture color into orange and blue. As orange is warm color and blue is cold color, it provide a strong contract when people look at it.
The color used on Yakov Chernikov's monument is orange because his building is very powerful and orange, in my understanding, represents passion and power.
Blue is the color applied on Weiss/Manfredi's monument. As you can see in picture, the building is almost "invisible" and be "part of landscape". I got this idea from one of Weiss/Manfredi's very famous design project---Brooklyn Botanic Garden Visitor Center.
Secondly, in order to avoid the end result that the monumental cluster simply sits on the flat ground, I did some change on my landform design so that it is not just a flat land. I create a pond behind the meeting space in order to let the landform looks more interesting. Also, I tried to let Weiss/Manfredi's monument be rise- and - fall along undulating land form so that people inside the monument can get a feeling that be part of the environment.
2013年5月3日星期五
EXP_2_14: Further development on my design
Here is the latest development I've done, I changed the shape of the meeting space. Still working on my model at the moment, hahahahahahahahaha keeeeeep tryyyyyyyyying its 4:00 in the morrrrrnnnnniiiiinnnnngggggg!!!!!!!!!
The overall view for the new model in sketchup |
Weiss/Manfredi's Monument in sketchup |
The meeting space in sketchup |
The overall view in Crysis |
Weiss/Manfredi's monument in Crysis |
Yakov Chernikhov's monument in Crysis |
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